Sep 21, 2005, 04:02 PM // 16:02
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#1
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Ascalonian Squire
Join Date: Jul 2005
Guild: Thered Yakuza
Profession: R/Mo
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Kick button during mission
I'm not sure how this would affect the teamwork of Guild Wars but lately I have desperately wanted one thing.
A kick button for the leader to use during mission.
Sick of that elementalist aggroing, dying and complaining about no heals?
Sick of that 12 yr old warrior calling everybody else noobs?
Kick them, that's what I say.
I think the best way is for the leader to have the kick button and nobody else. If you don't like your leader, you can leave.
I've thought about this and I can't think of a single downside to it that could overpower the advantage of getting rid of these guys.
Last edited by Stell Pol; Sep 21, 2005 at 04:11 PM // 16:11..
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Sep 21, 2005, 04:03 PM // 16:03
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#2
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Academy Page
Join Date: Aug 2005
Guild: Looking for a Guild <200 Rank
Profession: Mo/
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The leader could make you pay to stay in the party at the end of the mission..
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Sep 21, 2005, 04:12 PM // 16:12
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#3
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Frost Gate Guardian
Join Date: Jun 2005
Location: UK
Profession: N/W
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Imagine the scenario: Your group has almost finished the mission and the leader kicks everyone else and finishes it by him/her self. How annoying would that be?
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Sep 21, 2005, 04:14 PM // 16:14
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#4
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Ascalonian Squire
Join Date: Jul 2005
Guild: Thered Yakuza
Profession: R/Mo
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very true, I knew there'd be holes in it. Maybe a petition system or a warning system. You can warn the person anonymously (or otherwise) and if like three people warn the person, they're kicked.
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Sep 28, 2005, 07:19 PM // 19:19
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#5
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Ascalonian Squire
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Quote:
Originally Posted by Stell Pol
Sick of that elementalist aggroing, dying and complaining about no heals? Sick of that 12 yr old warrior calling everybody else noobs?
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i know exactly what you mean... but what if :
The leader is the 12 yr old child and kicks you just because you asked him for more teamplay like : "plz dont aggro anymore" or " i cant heal you if you run of my range"
NO NO NO NO.
Giving noone control often melts parties until the end of the mission and improves learning how to really coop. Its worse enougth if someone leaves after 10 minutes because hes pissed. Thats when the rest of the party starts thinking and even the W/mos lose their arrogance, especially if a monk has left the party.
If you want to have control, play with your guildmates.
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Sep 28, 2005, 07:23 PM // 19:23
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#6
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Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
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Gold/Green drop- *kick*
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Sep 28, 2005, 07:31 PM // 19:31
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#7
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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I agree with the petition
When a party member sucks you could start a petition (it's anonymous)
It's sent to each party member except the *dumbass* and they vote a Yes or No. If a majority voted yes, he/she is kicked and replaced by a henchmen of the same class (Warrior for a warrior hench etc....)
on a 4 team you couldn't
on a 6 team it would be 4
on a 8 team it would be 6 votes needed
It's not just the party leader that can start a petition it can be anyone.
that would really be the only fair way kick while in missions. Cause other ppl might want the extra person
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Sep 28, 2005, 08:14 PM // 20:14
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#8
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Academy Page
Join Date: Sep 2005
Guild: Hurricane Katrina Relief fund [Give]
Profession: Mo/
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I donno, I've never had major issues with this. I suppose if it has to be a majority vote than there's nothing wrong with it. Oh and a way to fix the gold/green items drop kick would be to have the items come up for you to accept after you get kicked. (Like if you beat a mission and an item's reserved for you, you can still get it)
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Sep 28, 2005, 09:48 PM // 21:48
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#9
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Ascalonian Squire
Join Date: Sep 2005
Guild: TZ Generals
Profession: Me/N
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Quote:
Originally Posted by NekoZ
Gold/Green drop- *kick*
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That's exactly what I was thinking. Perhaps a vote system would be better than just the leader being in COMPLETE control. A lot of leaders are little bitches themselves who would likely kick just cuz they were talked back to.
Edit: I didn't notice others already suggested a vote system; sorry for just repeating the same thing then.
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Sep 28, 2005, 11:49 PM // 23:49
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#10
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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I'd agree with the petition but I think the vote should require everyone to agree (other than the person being kicked, of course).
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Sep 28, 2005, 11:58 PM // 23:58
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#11
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Right behind you
Guild: T Demons Of Razgriz T
Profession: E/Me
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this is a good idea, albeit not an original one. I hope it get implemented.
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Sep 28, 2005, 11:58 PM // 23:58
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#12
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Academy Page
Join Date: May 2005
Location: England
Guild: New Dragons
Profession: W/Mo
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Kick button in mission? BAD IDEA. Its open to far to much abuse.
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Sep 29, 2005, 12:04 AM // 00:04
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#13
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Krytan Explorer
Join Date: Aug 2005
Guild: Co-Leader LBSRA
Profession: W/Mo
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It would help out people who run others if they can kick scammers out of their group rather than punishing the rest of the group by stopping the run. I think a vote system would be better tho, you would need to make it fair, and i think the person should get a warning or some such.
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Sep 29, 2005, 12:08 AM // 00:08
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#14
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Pre-Searing Cadet
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people should definately be unkickable unless they've been afk for 15 minutes or something
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Sep 29, 2005, 12:28 AM // 00:28
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#15
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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This has been dicussed before, and the general consensus was no due to loot etc.
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Sep 29, 2005, 12:41 AM // 00:41
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#16
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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Disagree. Just suck it up and find better party members.
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